Summon Elemental Being: Summons a pet to control. This pet is simply an entity of energy.
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Necromatic Thirst: Petbuff. Elemental being becomes dark element and cannot accept other elemental buffs from the necromancer. Pet has 30% chance to lifedrain the enemy on hit. (functions like lifesteal but deals damage and restores 15% missing pet hp on proc.)
Necromatic Might: +haste, enrage. Dark element.
Gift of the Dead: +Armor, resists, HP. Dark Element.
*Innate pet skills; Smash, Rage.
Aura of Poison; passive. Enemies your pet hits become enveloped in a poison cloud. Harmless to allies, deadly to foes. Agro is generated on the Necromancer, not the pet. 4% current enemy hp damage per second. (about 5s real life?) Dark Element, requires Dark elemental being.
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Glacial Augment: Elemental Being becomes ice element. Necromancer is unable to apply any other spell type than dark to pet.
Pet has 30% chance to stun enemy for 1s and deal flat nuke damage (ice type)
Pure Ice Enhancements: Requires elemental being, ice. Pet generates 5mana per hit and gives it to the masters mana pool.
Gift of pure Ice: Requires elemental Being, Ice. Active Ability. Pet will copy any offensive ice spells you cast for 12s. Any spells cast will imediately stop the attack and cast the spell instead. (override STM?) cooldown, 5min
Aura of Ice: Enemies in combat with the pet have a 5% chance a second to deal cast a free Ice Nuke on an enemy in combat with the pet. Requires Ice being.